Move Tree To Another In Javascript by Deluxe-Tree.com
Move Tree To Another In Javascript


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Menu Screenshots Move Tree To Another In Javascript

Move Tree To Another In Javascript Menu Desplegable Tree Html

Features Move Tree To Another In Javascript

Cost Effective
Compatibility              
  • Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari on Windows, Mac OS and Linux
  • Menu can be populated from a database using ASP, PHP, etc.
  • Search engine friendly
  • Support for any doctypes
  • Fits for secure sites
Tree Dynamic Jump Menu Move Tree To Another In Javascript
Professional Look-n-feel
  • Entirely customizable look-n-feel
  • A lot of pre-designed move tree to another in javascript samples
  • Hundreds of visual effects
  • Custom CSS styles can be applied for all menu settings
Seamless Integration
  • Visible over flash, select boxes, iframes, java applets
  • Multiple menus on the same page
  • Amicable to other scripts and css styles
  • Any HTML code can be used inside menu items
High Performance
  • AJAX menu loading - loads web menu data from the server "on-the-fly".
  • Commonly loads quicker than other html page elements
  • Runs well with an unlimited number of submenus and items
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Javascript Tree Menu. Expandable Menu.

  • Use images for backgrounds of submenus and items, icons, arrows.
  • Use any amount of menus on a single page.
  • Place any HTML code within the menu item - be it a flash-object, form, picture, or text. This ability lets you to build various menus of any complexity. You can create 3-state icons for each item: normal state, mouseover state, expanded state. After clicking on menu item selected item becomes highlighted.

Recent Questions Move Tree To Another In Javascript

Q: I need a menu system where on the click of certain items, server side code on the page can be called and executed. Can that be done using deluxe menu?

A: You can use your own Javascript code instead standard links. For example:

  var menuItems = [
["text", "javascript:your_code_here"]
];



Q: Couple last questions. I have 25 icons (images) on one page. Each image needs it's own popup menu. Obviously I now have the first one working. How and where do I define IDs number 2-24 ? Does each icon need it's own "source_" file?

Also, where is it defined that the popup menu is ID 1 ?


A: > Also, where is it defined that the popup menu is ID 1 ?
Each menu has ID. The ID's number starts with 0.

So, when you have several data files on your page you have such ID's:

<script type="text/javascript" language="JavaScript1.2" src="menu-top.js"></script> // ID - 0

<script type="text/javascript" language="JavaScript1.2" src="source_pop.js"></script> // ID - 1

<script type="text/javascript" language="JavaScript1.2" src="source_pop1.js"></script> // ID - 2

<script type="text/javascript" language="JavaScript1.2" src="source_pop2.js"></script> // ID - 3

<script type="text/javascript" language="JavaScript1.2" src="source_pop3.js"></script> // ID - 4

and so on.

> I have 25 icons (images) on one page. Each image needs it's own popup menu.
If you want to have different Popup menus (there color, item, text,font and so on) you should create 25 different .js files with yourparameters. And call them from your page, for example:

<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop1.js" type=text/javascript></SCRIPT>
<SCRIPT language=JavaScript1.2 src="source_pop2.js" type=text/javascript></SCRIPT>
...
<SCRIPT language=JavaScript1.2 src="source_pop24.js" type=text/javascript></SCRIPT>

If you have different item text only you can use one
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
file. But you should delete the following code:

  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();

and move it to the html page:

<body>
...
<SCRIPT language=JavaScript1.2 src="source_pop.js" type=text/javascript></SCRIPT>
<script type="text/javascript"> //first popup menu ID - 1
  var menuItems = [

["Next","testlink.htm"],
["Prev","testlink.htm"],
["Close","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //second popup menu ID - 2
  var menuItems = [

["Text","testlink.htm"],
["Text1","testlink.htm"],
["Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
<script type="text/javascript"> //third popup menu ID - 3
  var menuItems = [

["New_Text","testlink.htm"],
["New_Text1","testlink.htm"],
["New_Text2","testlink.htm"],
];

dm_init();
</SCRIPT>
...
<script type="text/javascript"> //twenty fourth popup menu ID - 3
  var menuItems = [

["New","testlink.htm"],
["New","testlink.htm"],
["New","testlink.htm"],
];

dm_init();
</SCRIPT>

<img src="testimage.gif" width=200 onClick="return dm_popup(1, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(2, 1000, event);" style="cursor: hand;">
<img src="testimage.gif" width=200 onClick="return dm_popup(3, 1000, event);" style="cursor: hand;">
...
<img src="testimage.gif" width=200 onClick="return dm_popup(24, 1000, event);" style="cursor: hand;">
...
</body>



Q: I am having trouble changing a template of dhtml drop down menu code. I am using the
http://deluxe-menu.com/data-templates/image-based-1-template-sample.html,
and I want to add more items to the top menu, however when I add an item, it doesn't follow the format of the existing items.


A: See, we use Individual Item Styles for the top items in this template.
For, example select the "CONTACTS" item on the main window.

In the "Item Parameters" window you can see Individual Styles assignedfor this item:

Item Style - Style1
Icons / Normal - images/spacer.gif

When you add the new item you should assign Individual Styles for itand add icon in the same way.

That is all.


Q: When I purchse your software/license, does this include any future updates?
Minor/Major?

I checked your site and FAQ but couldn't see any mention of this.

Any information would be appreciated.


A: All minor upgrades you'll get for free (for example, 1.5->1.7).
All major upgrades you'll get for free during 1 year (for example, 1.7->2.0).

For example, if there's some major upgrades (1.7 -> 2.0 -> 4.0)you'll get them for free during one year.

But if there'll be no major upgrades during some period (1.72 -> 1.81 -> 1.92). And after 3 year, for example, there will be major upgrade to 2.0. So you can upgrade for free.

We can offer you some discount for the major upgrade after one year.