Recent Questions Ux Menutree
Q: I have images that I want to use for the top level of the menu. How do I create a menu using images that were created in a different program? I tried to look in the frequently asked questions but IcouldnТt find anything that told me how. Thank you in advance for your help.
A: You can use any image for the top items.
You can set
var itemBackImage=["",""];
Or, create Individual style
var itemStyles = [
["itemWidth=92px","itemBorderWidth=0","fontStyle=normal 11px Tahoma","fontColor=#FFFFFF,#FFFFFF","itemBackImage=data-vista-03.files/btn_magentablack.gif,data-vista-03.files/btn_magenta.gif"],
];
The new method of making image-based menus: if item text is empty, icon fields will be used as item images.
For example:
["", "index.html", "itemImageNormal.gif", "itemImageOver.gif", "Home Page"]
Q: .How can I open frameless pop up window upon the page loading?
A: To open the popup window upon the page loading you should set thefollowing parameter:
openAfter=0
deluxePopupWindow.attachToEvent(win,'openAfter=0,,,,,')
You can find this parameter in Deluxe Tuner.
Q: Does your product support image swapping? For instance, if I was building a menu such as the one on your site, how would I swap the "Home", "Product Info", etc images/gif's?
I'm using a JavaScript such as the one below:
<a href="index.html"><img src="images/btn_home_up.gif" name="Image1" width="91" height="33" border="0" id="Image1" onmouseover="MM_swapImage('Image1','','images/btn_home_roll.gif',1)" onmouseout="MM_swapImgRestore()" /></a>
A: You can use images for items using standard <img> tag.
But in this case you should change pictures yourselves usingJavascript to make rollover items.
For example:
var menuItems = [
["<img src='image1.gif' width=100 height=20 onmouseover='this.src=\"image2.gif\" onmouseout='this.src=\"image1.gif\"'>Text", link,]
];
or
var menuItems = [
["<img src='image.gif' onmouseover='changeImage(this, 1)' onmouseout='changeImage(this, 0)'>"]
];
Q: Sorry to bother you again, but we've done everything suggested in your fix regarding flash obscuring the multiple drop down menu, but we're still having the same problem in Firefox.
We've - set the parameter in the data file to - var dmObjectsCheck=1;
We've added the following to the start of the data file -
function dm_ext_ruleObjectHide()
{
return false;
}
We've embeded the flash as suggested to -
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0"
height="150" width="732" name="if-header">
<param name="movie" value="images/flash/if-header.swf">
<param name="quality" value="best">
<param name="play" value="true">
<param name="wmode" value="opaque">
<embed height="150" name="if-header"
pluginspage="http://www.macromedia.com/go/getflashplayer"
src="images/flash/if-header.swf"
type="application/x-shockwave-flash" width="732" quality="best"
wmode="opaque" play="true">
</object>
But still our multiple drop down menu sits behind the flash. Are we missing something else?
A: See it is necessary to have opaque parameters in <object> and <embed>tags to display submenus correctly in Firefox.
So, you should open .js file for your flash and find "embed" and"object" words.
And add opaque parameters, for example:
swfNode = '<embed type="application/x-shockwave-flash" wmode="opaque" src="'+ this.getAttribute('swf') +'" width="'+ this.getAttribute('width') +'" height="'+ this.getAttribute('height') +'"';
swfNode += ' id="'+ this.getAttribute('id') +'" name="'+ this.getAttribute('id') +'" ';
var params = this.getParams();
for( var key in params){ swfNode += [key] +'="'+ params[key] +'" '; }
var pairs = this.getVariablePairs().join("&");
if (pairs.length > 0){ swfNode += 'flashvars="'+ pairs +'"'; }
swfNode += '/>';
} else { // PC IE
if (this.getAttribute("doExpressInstall")) {
this.addVariable("MMplayerType", "ActiveX");
this.setAttribute('swf', this.xiSWFPath);
}
swfNode = '<object id="'+ this.getAttribute('id') +'" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="'+ this.getAttribute('width') +'" height="'+ this.getAttribute('height') + '">';
swfNode += '<param name="movie" value="'+ this.getAttribute('swf') +'" /> <param name="wmode" value="opaque"> ';
var params = this.getParams();
for( var key in params) {
swfNode += '<param name="'+ key +'" value="'+ params[key] +'" />';
}